Update Ver0.12 for Asimov's Basilisk
Asimov's Basilisk » Devlog
Some reports on the update:
- Added more instructions to avoid confusion, might have missed out some, but nothing much changed. E is still to accept and Q to go back unless exempted in some cases like the gate console
- Zone 1 Main Route should be mostly complete, up to defeating boss, Zone 2 in progress but still inaccessible for now
- Save-point system added
- Currently works with:
- player
- boss
- actuator
- need to implement for other necessary items too, but for now this is alright
- Currently works with:
- I think this has been implemented back in 0.11, but contact-based dialog cutscenes will close the previous cutscene that is already playing
- Fixed various issues with the boss and removed the removal of player control during cutscenes
- Boss shield is now invulnerable as long as fight hasn't started
- Z button can now be used to skip the VN cutscene at the start
- Added the calling function for the elevator but I think the whole thing needs and overhaul, calling function won't be needed to complete Zone 1's Main Route.
- Fixed the player stuck between walls problem
- Gravity Indicator implemented
Files
gameDemoVer0_12.rar 55 MB
Nov 06, 2020
Get Asimov's Basilisk
Asimov's Basilisk
2D Sidescroller Dungeon-exploration Platformer/Shooter
Status | Prototype |
Author | Tunamayo |
Genre | Action, Shooter, Visual Novel |
Tags | 2D, Sci-fi, Singleplayer |
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